Alice Cooper and the Tome of Madness is a pokie that is absolutely fit to burst with special features. The first ones you are likely to encounter are the Reality Effects, which are a set of 4 reel Modifiers.
These are launched at random on a losing spin. The Insane Asylum feature transforms all of the high-paying symbols into one high-paying symbol, and The Dungeon does similar, transforming all low pays into high pays. The Chamber of Horrors destroys symbols and adds more Wilds to the reels, while the Temptation Room adds a Wild and changes high-paying symbols into one symbol.
As we’ve mentioned, there is an animated version of Alice Cooper on the right-hand side of the reels in chains. If you manage to land three key symbols in one spin or a winning cascade, then you will unlock Alice. He transforms into an expanded Walking Wild and will be added to reels 2, 3, or 4. He will then proceed to walk across as the reels respin.
On the other side of the reels is Cooper’s hat, and this is charged up from winning symbols. When you reach certain numbers of winning symbols in one spin, it will trigger one of the Hat of Madness features. 10 symbols will add 1-2 wilds to the next cascade, and 25 will add 3-6. Things really start to get interesting when you hit 25. When this happens, you trigger the Reality Spins.
This is basically a Free Spins round where players get 3 spins. At the start of the round, players can choose one of the Reality Effects that will be active throughout the round. It is also possible to have the Walking Wild available during the round. Depending on how many symbols launched the round, there may also be a Multiplier thrown in, with a maximum of 5x being available if you managed to land 85 symbols.